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XNA games no longer limited to 30fps in Windows Phone Mango

XNA games no longer limited to 30fps in Windows Phone Mango

Windows Phone 7.5 Mango featured image

IMAGE CREDITS: IMAGE: WIKIPEDIA/WIKIMEDIA COMMONS

EDITOR’S NOTE: This article is part of MobileTechWorld’s historical archive. Mobile technology has evolved dramatically since this was published. For our latest coverage, explore our Latest News, Reviews, and AI in Mobile coverage.

Don’t know how I missed that but Windows Phone 7 games developed using XNA will no longer be limited to 30fps in Windows Phone 7.5 Mango. 30hz will still be the default when starting a new project but the developer will have the option to change this and let the game sync with the devices display refresh rate which is usually  58/60hz on the current handsets:

The XNA Framework on Windows Phone OS 7.1 supports the native device refresh rate, up to 60 Hz. If you set the PresentationParameters.PresentationInterval property to PresentInterval.One, then the PresentInterval.One value is used, targeting the native device refresh rate.

Hopefully games which are already on the Marketplace like Fruit Ninja or Angry Birds will be updated this fall to reflect this change.

Source: Microsoft Thanks for the heads up Katsura

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