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Kinectimals for Windows Phone 7 released

Kinectimals for Windows Phone 7 released

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IMAGE CREDITS: IMAGE: WIKIPEDIA/WIKIMEDIA COMMONS

EDITOR'S NOTE: This article is part of MobileTechWorld's historical archive. Mobile technology has evolved dramatically since this was published. For our latest coverage, explore our Latest News, Reviews, and AI in Mobile coverage.

Kinectimals for Windows Phone 7 is finally out in the Marketplace and is this weeks Xbox Live enabled game for the platform. I’m going to shoot a video hands on which I’m going to embed below later today but there’s a few things I would like to point out before. The Adreno 200 GPU in the first generation Windows Phone 7 handsets is definitely showing its age here: the game’s framerate is really lower and choppier on the Samsung Omnia 7 compared to the HTC Titan (Adreno 205 GPU) which is perfectly smooth. The same thing is noticeable in last week’s Xbox Live game Orbital. The game is also note Mango “compatible”, this means that there”s no fast-application-switching, and no camera integration which means that there’s no augmented reality feature a previously thought (you can only take insert the animal in a previously taken picture or one shot by launching the camera a from within the game). Anyway the full game is $2.99 but you can already try the trial here.

UPDATE: here’s the hands on video:

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