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Windows Mobile 6.5 Widget Anatomy – The Keys for a Great User Experience

The Windows Mobile Team has posted part 2 of their “Widget Anatomy” articles which takes a look at the new Widget Framework shipping in Windows Mobile 6.5…

EDITOR'S NOTE: This article is part of MobileTechWorld's historical archive. Mobile technology has evolved dramatically since this was published. For our latest coverage, explore our Latest News, Reviews, and AI in Mobile coverage.

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The Windows Mobile Team has posted part 2 of their “Widget Anatomy” articles which takes a look at the new Widget Framework shipping in Windows Mobile 6.5 (part 1). The second article deals with the user experience and great integration with the all the different phone configurations in the WinMo ecosystem (screen DPI, SoftKeys etc..).

How to best utilize those SoftKeys
The Widget API gives you full control over the soft key menu bar, but since we want our widgets to behave as native applications do there are a few guidelines we should try follow:

1. The left soft key should always represent the default action and it should be context sensitive to what the user is supposed to do at that particular step in the User Scenario.

2. The right soft key can be either a menu or a button, when there only are two possible actions you should save the user one click and make it a button… that said, if you do this there should be a way for the user to exit the widget somewhere on your UI.

Source: Windows Mobile Team Blog

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